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4.8 - Conclusion

 

4.8 Conclusion

Hopefully, all of this code didn’t overwhelm you. These are the key takeaways from this lesson:
  • Encapsulate game objects. You can do this by creating a base class that handles the common methods (in our case, the draw, move, and check_collision methods) and then having the specific objects inherit from the base class
  • Set a clear structure for how your game class will run its main loop. This helps break down the challenge of making a game into easier tasks. (In our example, we broke down the main loop into check_events, check_collisions, move_objects, and update_display)
 
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